Welcome to the Mystery Tales: The House of Others Walkthrough.Your brother gets in trouble during the filming of his ghost hunting show!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Mystery Tales: The House of Others game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Nightmare
- Chapter 2: Mansion
- Chapter 3: Hunting Lodge
- Chapter 4: The Psychic
- Chapter 5: Mountain
General Tips
- This is the official guide for Mystery Tales: The House of Others.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Nightmare
- Take Tasks, picture (A) and VOODOO TILE (B).
- Take THERMOS and EARRING (C).
- Place VOODOO TILE (D).
- Easy Solution (E). Bx2-Cx3-Ax2-D.
- Hard Solution (E). C-Dx2-Ax2-Bx2.
- Take note, PHONE BATTERY, CORKSCREW and APARTMENT KEY.
- Use CORKSCREW; take OVEN MITT and CAR KEY beneath (F).
- Take note, move curtain, use APARTMENT KEY; open package; play HOP; receive GHOST RIDERS DVD (G).
- HOP puzzle solution (@). (G-C)-(H-G)-(I-H)-(C-I)-(F-C)-(G-F)-(H-G)-(C-H)-(B-C)-(D-B)-(E-D)-(C-E)-(A-C)-(B-A)-(D-B)-(C-D).
- Open, place GHOST RIDERS DVD (H).
- Solution (I). 1-11.
- Print; take MANSION COORDINATES.
- Use CAR KEY (J); MANSION COORDINATES (K).
- Take Tarot Cards box (L).
- Select (M).
- Use THERMOS; take CLOTH (N).
- Shoo bird; take DEAD SMARTPHONE, TWIGS; use EARRING (O); take Map and DUCT TAPE (P).
- PHONE BATTERY on DEAD SMARTPHONE; take SMARTPHONE FLASHLIGHT.
- Use SMARTPHONE FLASHLIGHT; take GLOWING SYMBOL (Q); go (R).
- Use GLOWING SYMBOL (S).
- Easy solution (T). A-B-C.
- Hard solution (U). A-B-C-D-E-F-G-A.
- Go forward 2x.
Chapter 2: Mansion
- Take paper, LOCKPICK and BOARD; note and Special Glasses (V).
- Use Special Glasses (W).
- DUCT TAPE on TWIGS; receive HAND BROOM.
- Use HAND BROOM (X).
- Take 1/2 SWORD and HAMMER (Y).
- Go down.
- Use Special Glasses (Z).
- Use LOCKPICK (A).
- Easy solution (B). A-C-D-E-F.
- Hard solution (B). Ax2-C-Dx2-F.
- Play HOP (C); receive TOY MOUSE.
- Use TOY MOUSE (D); take 1/2 SUN EMBLEM and 1/2 BOOK (E).
- Use OVEN MITT; take note, 2/2 SUN EMBLEM (F).
- Use HAMMER; receive NAILS; take WOODEN BOARDS (G).
- Use 2/2 SUN EMBLEMS (H); take GLASS CUTTER and 2/2 SWORD AND HEART (I).
- Go forward.
- Place 2/2 SWORD AND HEART (J).
- Easy solution (K). Dx5-B-A-Bx2-A-Bx2-A-Bx2-A-B-Cx5-A-B-Ax2-B-Ax2-B-Dx2-C-Dx2-C.
- Hard solution (L). Dx5-B-C-Bx2-D-B-Cx4-Ax3-C-Bx3-Ax2-B.
- Take ROOM KEY.
- WOODEN BOARDS, NAILS and HAMMER on BOARD; receive LADDER.
- Use LADDER; ROOM KEY (M).
- Go forward.
- Speak (N).
- Take BALL OF YARN, EMPTY PALETTE WITH BRUSH and SCISSORS (O).
- Give BALL OF YARN (P); take SAW and GLASS CLEANER (Q).
- Use GLASS CUTTER; take 1/3 PAINT and 2/2 BOOK (R).
- Use SCISSORS (S); GLASS CLEANER and CLOTH (T).
- Play HOP (U); receive ROBERT.
- Give ROBERT (V); take COUNT FIGURINE (W).
- Go down.
- Place 2/2 BOOKS (X).
- Easy solution (Y). D-B, I-A, G-C, D-F, E-G, F-H.
- Hard solution (Y). H-F-D-B-C-H-F-D-F-H-E-G.
- Take ACID and HELEN FIGURINE.
- Place COUNT and HELEN FIGURINES (Z).
- Take MASK HALF; BLOWTORCH and RAZOR (A).
- Use BLOWTORCH (B).
- Go Backyard.
- Go (C).
- Use Special Glasses (D).
- Use RAZOR (E); play HOP (F); receive PATRICK DOLL.
- Place MASK HALF; take 1/2 TARGET (G).
- Use ACID (H); take OILER (I).
- Use SAW (J); take 2/3 PAINT and CRYSTAL BALL (K).
- Go Helen's Room.
- Give CRYSTAL BALL (L).
- Easy solution (M). C-F-D-H-B-G-A-E.
- Hard solution (N). C-G-E-H-B-D-A-F-K-I-L-J.
- Take STONE FRAGMENT.
- Go Backyard.
- Place STONE FRAGMENT (O); take SPEAR (P).
- Take plaque; use SPEAR (Q).
- Go forward.
- Use Special Glasses (R).
- Take 3/3 PAINT (S).
- Use OILER (T); take HERBICIDE and FILE (U).
- Place PATRICK DOLL; take TOY DART (V).
- Go Helen's Room.
- 3/3 PAINTS on EMPTY PALETTE WITH BRUSH; receive PALETTE WITH BRUSH.
- Use PALETTE WITH BRUSH (W).
- Solution (W). (A-7)-D-(C-2, 4)-D-(A, B-3)-D-(B, C-9, 6)-D-(A, B, C-1, 5)-D-(A, C-8).
- Take 2/2 TARGET and HELEN TILE.
- Go Amusem*nt Park.
- Place 2/2 TARGETS; take 1/2 WINE BOTTLE (X).
- Place HELEN TILE (Y).
- Easy solution (Z1). G-1, F-2, D-3, C-4, E-5, B-6, A-7, H.
- Hard solution (Z2). G-1, E-2, F-3, D-4, C-5, B-6, A-7, H-8, I.
- Go forward.
- Use Special Glasses (A).
- Take BELLOWS; use HERBICIDE (B); take DYNAMITE (C).
- Take CANDELABRA (D).
- Take MATCHES (E).
- Use FILE; take photo and HORSE COIN (F).
- Go down.
- Use HORSE COIN; take UNLOADED DART GUN (G).
- TOY DART on UNLOADED DART GUN; receive LOADED DART GUN.
- Use LOADED DART GUN; take STICK and WRENCH (H).
- Go forward.
- Use WRENCH (I); receive METAL SCRAPS; take CHAIR DEBRIS (J).
- Place BELLOWS and CHAIR DEBRIS (K).
- Take ANTI-MAGIC SEAL (L).
- Go Backyard.
- Use ANTI-MAGIC SEAL (M); receive BROKEN SEAL.
- Go Wine Cellar.
- MATCHES on CANDELABRA; receive LIT CANDELABRA.
- Place LIT CANDELABRA; take 2/2 WINE BOTTLE and ROPE (N).
- Use DYNAMITE (O); play HOP (P); receive CLAY.
- Place 2/2 WINE BOTTLES (Q).
- Easy solution (R1). (B-C)-(A-D)-( A-E).
- Hard solution (R2). (B-C)-(E-A)-(E-D).
- Take HAND AMULET.
- Place HAND AMULET (S); take LOCKPICKS and TONGS (T).
- Go Holding Cell.
- BROKEN SEAL and METAL SCRAPS on CLAY; receive SMELTING SET.
- Use SMELTING SET and TONGS; receive HOT SEAL (U).
- Place HOT SEAL; receive ANTI-MAGIC SEAL (V).
- Go Wine Cellar.
- Use ANTI-MAGIC SEAL (W).
- Easy solution (X1). 5-3-6-5-2-7-5-1-4-7-6-1-2-3-4-5.
- Hard solution (X2). 1-2-6-4-5-8-4-3-2-7-8-6-7-1-3-5.
- Take GLASS SHARD (Y).
- Use GLASS SHARD (Z).
- Solution. 1-5.
- Use Special Glasses (A).
- Take STONE (B).
- Use LOCKPICKS (C).
- Go forward.
- ROPE for LASSO.
- Use LASSO (D); take BROKEN BROOM (E).
- Use STONE (F); cloth on shard; take SHARP SHARD and CANDLE (G).
- Use SHARP SHARD; take RIBBON (H).
- Use STICK; take LIGHTER (I).
- Go down.
- RIBBON on BROKEN BROOM: receive BROOM.
- Take note; use BROOM (J); play HOP (K); receive MACHETE.
- Use SHARP SHARD; take WICK and CROWBAR (L).
- WICK on LIGHTER.
- Use MACHETE (M); place CANDLE; use LIGHTER; take GAS CANISTER and BRUSH (N).
- Go forward.
- Use CROWBAR; take CHEESE and OIL (O).
- Use OIL (P); take SCRAPER (Q).
- Go down.
- Use SCRAPER (R); take 1/2 AMULET HALF (S).
- Give CHEESE (T); take 2/2 AMULET HALF (U).
- Go forward.
- Place 2/2 AMULET HALVES; take COG (V).
- Place COG (W).
- Easy solution (X1). (1-A)-(2-D)-(3-B)-(4-C ).
- Hard solution (X2). (1-C)-(2-A)-(3-E)-(4-B)-(5-D)-(6-F).
- Go forward.
- Easy solution (Y1).
- Hard solution (Y2).
Chapter 3: Hunting Lodge
- Speak (Z).
- Take BURNER (A).
- Use BRUSH (B); take SKI POLE and FISHING ROD (C).
- Take PRUNERS (D).
- GAS CANISTER on BURNER; receive LIT BURNER.
- Use LIT BURNER (@).
- Go forward.
- Lift (E); take FOX EMBLEM (F).
- Place FOX EMBLEM (G); take BLUNT AXE (H).
- Use SKI POLE (I).
- Go forward.
- Take IRON RING (J).
- Go down.
- Take MAGNET and CAULDRON (K).
- Place IRON RING (L); take 1/2 ANTLERS (M).
- Go forward.
- Use PRUNERS (N); play HOP (O); receive BERRIES.
- Place BERRIES; take GOLDEN KEY (P).
- Use GOLDEN KEY (Q).
- Easy solution (R1). (A-B)-(C-D)-(A-D)-E.
- Hard solution (R2). (A-B)-(A-C)-(D-F)-(E-F)-(A-F)-G.
- Take WEIGHT and SMELLING SALTS.
- Go down 2x.
- Use SMELLING SALTS (U); take ROPE (@).
- Use CAULDRON (V); receive CAULDRON WITH WATER.
- Go forward.
- Use CAULDRON WITH WATER (W); take GOLDEN CYLINDER (X).
- Go forward.
- Place GOLDEN CYLINDER (Y).
- Easy solution (Z). Cx2-Bx2-D-C-B-Ax2-Dx2-C-Dx2.
- Hard solution (Z). Cx2-Bx2-Dx2-Cx2-Ax2-Cx2-Dx2-C-B-Ax2-B-Dx2.
- Take JACOB'S DIARY.
- Use ROPE and WEIGHT; take TUBES and NOTE SCRAP (@).
- Go down 2x.
- Give JACOB'S DIARY (A); take SCREWDRIVER (B).
- Go Attic.
- Use SCREWDRIVER (C); take PAINTBRUSH and STRING (D).
- Go down.
- STRING on MAGNET; receive MAGNET-ON-A-STRING.
- Take scroll; use MAGNET-ON-A-STRING; receive HOOK (E).
- Go down.
- HOOK on FISHING ROD.
- Use FISHING ROD; take JEWELRY BOX and 2/2 ANTLERS (F).
- Go forward.
- JEWELRY BOX for PAPER CLIP and PENCIL.
- Place 2/2 ANTLERS; take SNOWMOBILE KEY (G).
- Use NOTE SCRAP and PENCIL; take SAFE CODE (H).
- Place SAFE CODE; dial R6-L3-R0-L7 (I); take GRINDSTONE (J).
- Go forward.
- Place GRINDSTONE and BLUNT AXE; receive SHARPENED AXE (K).
- Go down 2x.
- Use SHARPENED AXE (L); play HOP (M); receive GASOLINE.
- Place TUBES, SNOWMOBILE KEY and GASOLINE (N).
Chapter 4: The Psychic
- Take BRUSHWOOD (O).
- Take RUSTY HACKSAW (P).
- Use PAINTBRUSH; receive PAINTBRUSH WITH RESIN (Q).
- Use PAPER CLIP (R); take DIAL and DAGGER (S).
- Use DAGGER; take BEADS (T).
- Uncover (U); place BEADS.
- Easy solution (V1). Cx5-Bx5-Cx5-Fx5.
- Hard solution (V2). Ex6-Cx5-Bx4-Cx3-Fx3.
- Take WOLF CUB (W).
- Give WOLF CUB (X).
- Go forward.
- Speak (Y); take HUNTING MATCHES (Z).
- Take ORANGE; use BRUSHWOOD and HUNTING MATCHES; receive STORAGE KEY (A).
- Take BROKEN WATERING CAN (B).
- Go down.
- PAINTBRUSH WITH RESIN on BROKEN WATERING CAN; receive WATERING CAN.
- Place WATERING CAN; receive FILLED WATERING CAN (C).
- Go forward.
- Use FILLED WATERING CAN; take TORN POTHOLDER and BRUSH (D).
- Take PEN AND PAPER; note and 2/2 DECORATIVE AMULETS (E).
- Use STORAGE KEY (F).
- Go forward.
- Take RAVEN'S FOOT (G).
- Use ORANGE (H); play HOP (I); receive DIAMOND.
- Use DIAMOND; take, place handle (J); take CUP (K).
- Go down.
- Place RAVEN'S FOOT; take NAIL FILE (L).
- Go forward.
- Use NAIL FILE (M); take PENDULUM and RED BUTTON (N).
- Go down.
- Use PENDULUM; take DRAWER KNOB (O).
- Use DRAWER KNOB (P); take SCARF and TEA RECIPE (Q).
- Go forward.
- Place RED BUTTON and DIAL; use SCARF (R).
- Take BIRD STATUETTE (S).
- Easy solution (T). B-D-E-A-C.
- Hard solution (T). B-D-E-A-C-D-A-D.
- Place PEN AND PAPER; receive CLOCK CLUE (U).
- Go down 2x.
- Place BIRD STATUETTE (V); take 2/2 DECORATIVE AMULETS and CLOCK HANDS (W).
- Go forward.
- Place CLOCK CLUE and CLOCK HANDS; set (X); take INGREDIENTS LIST HALF and PAPER CLIP (Y).
- Go forward.
- Place INGREDIENTS LIST HALF (Z); play HOP; receive TEA INGREDIENTS.
- Place 2/2 DECORATIVE AMULETS; take TWEEZERS, THREAD and SANDPAPER (A).
- Place TORN POTHOLDER and THREAD; take POTHOLDER (B).
- Go down.
- Place CUP, TEA RECIPE, POTHOLDER and TEA INGREDIENTS (C).
- Solution (C1). A-(H-B)-(D-G)-(G-B)-(C-B)-(A-B)-(E-B)-(B-F)-(J-I)-(C-I)-(C-F).
- Take CUP OF HERBAL TEA (C1). F.
- Give CUP OF HERBAL TEA (D); take OILER (E).
- Go down.
- OILER and SANDPAPER on RUSTY HACKSAW; receive HACKSAW.
- Use HACKSAW (F).
- Go Mountain Trail.
Chapter 5: Mountain
- Take CANE; use TWEEZERS; receive 1/2 MEDICAL SYMBOL (G).
- Use BRUSH; take RUSTY KNIFE (H).
- Use PAPER CLIP (I); take WHISTLE, HAMMER, CAMERA and GAS TANK (J).
- Go forward.
- Use Special Glasses (K).
- Use HAMMER and CAMERA (L); receive COMBINATION PICTURE.
- Use the CANE; receive BACKPACK (M).
- COMBINATION PICTURE on BACKPACK.
- Easy solution (N1). Bx2-Ax4-Cx7.
- Hard solution (N2). Bx3-Dx7-A-Cx6.
- Take INSULATION TAPE and GRINDSTONE.
- Go down.
- GRINDSTONE on RUSTY KNIFE; receive KNIFE.
- Use KNIFE (O); play HOP (P); receive GAS MASK.
- Go forward.
- Use GAS MASK; receive 2/2 MEDICAL SYMBOL (Q).
- Go down.
- Place 2/2 MEDICAL SYMBOLS (R).
- Easy solution (S1). C-E-B-F-A-C-D.
- Hard solution (S2). D-C-E-F-E-D-C-E-C-Bx2-E-C-D.
- Solution (T). (B-F)-(B-C)-(B-D)-(B-E).
- Take LOADED GUN.
- Place GAS TANK; use LOADED GUN (U).
- Go Cableway.
- Take SNOW SHOVEL (V).
- Use WHISTLE; take ORNAMENTED CHIP and ANIMAL PLATE (W).
- Take POT OF SNOW; use SNOW SHOVEL (X).
- Go forward.
- Place ORNAMENTED CHIP; solution (Y).
- Take BROKEN FILE; 2/2 FLAMMABLE LIQUID AND FLARE.
- Use INSULATION TAPE; take PLIERS (Z).
- Use PLIERS (A); take WRENCH and 1/3 CABLEWAY TOKEN (B).
- Take FIREWOOD (C).
- Go down 2x.
- Use FIREWOOD, 2/2 FLAMMABLE LIQUID AND FLARE and POT OF SNOW; take POT OF HOT WATER (D).
- Go Cave.
- Use POT OF HOT WATER (E); take SCREWDRIVER and 1/2 FUSE (F).
- Place ANIMAL PLATE (G).
- Easy solution (H). (A-C)-(B-F)-(D-H)-(E-G).
- Hard solution (H). (A-C)-(B-D)-(B-H)-(B-F)-(A-C)-(D-F)-(E-G).
- Take STONE TILE and note.
- Place STONE TILE (I).
- Easy and hard solutions (J). (B-E)-(A-C)-(B-A).
- Take ROPE.
- Go Cableway.
- ROPE on BROKEN FILE; receive FILE.
- Use FILE (K); play HOP (L); receive CARABINER.
- Use CARABINER; move lever (M); take DUSTER and VALVE (N).
- Go forward.
- Use SCREWDRIVER (O); take DIAL (P).
- Use VALVE; take RIPCORD and REEL (Q).
- Place DIAL; take 2/3 CABLEWAY TOKEN (R).
- Place REEL; take TWEEZERS and 3/3 CABLEWAY TOKEN (S).
- Replace RIPCORD; take 2/2 FUSE (T).
- Go down.
- Place 2/2 FUSES (U).
- Easy solution (V). (FG-DE)-(BC-FG)-(GH-BC)-(EF-FG)-(CD-DE)-(AB-BC).
- Hard solution (W). (FG-DE)-(BC-FG)-(GH-BC)-(EF-FG)-(CD-DE)-(AB-BC).
- Use 3/3 CABLEWAY TOKENS (X).
- Use Special Glasses (Y).
- Take ICE AXE (Z).
- Go forward.
- Take note and SPONGE (A).
- Use SPONGE (B); play HOP (C); receive GLASSES.
- Give GLASSES (D); take CEMETERY KEY (E).
- Use DUSTER; take DEAD FLASHLIGHT (F).
- Go down.
- Use CEMETERY KEY (G).
- Go Cemetery.
- Use ICE AXE; take MAGNET (H).
- Take 1/3 METAL BAR (I).
- Go down.
- Use TWEEZERS; take 1/2 BATTERY and 2/3 METAL BAR (J).
- Use WRENCH (K); take HORN (L).
- Go Tavern.
- Use MAGNET; solution (M); take TOKEN.
- Place HORN; take 2/2 BATTERY (N).
- Go down.
- 2/2 BATTERIES on DEAD FLASHLIGHT; receive FLASHLIGHT.
- Use FLASHLIGHT; take SCARF, TROWEL and 3/3 METAL BAR (O).
- Place 3/3 METAL BARS; take SHEARS (P).
- Go Cemetery.
- Use SCARF; take SPOTLIGHT BULB (Q).
- Use TOKEN; take CEMETERY MAP (R).
- Go Tavern.
- Give CEMETERY MAP; take MARKED MAP (S).
- Go Cemetery.
- Place MARKED MAP (T).
- Easy solution (U1).
- Hard solution (U2).
- Use Special Glasses (V).
- Use TROWEL; take CROWBAR (W).
- Take JACK; replace SPOTLIGHT BULB (X).
- Use SHEARS; take SAW and LEFT HANDLE (Y).
- Go down.
- Use SAW (Z); play HOP (A); receive PURPLE CHIP.
- Place PURPLE CHIP (B).
- Easy solution (C1). Ax6-Cx6-Bx2.
- Hard solution (C1). Bx2-Cx2-Ax4.
- Take 1/2 BRACELET and SNAKE HEAD.
- Go down.
- Use CROWBAR (D); take 2/2 BRACELET (E).
- Use JACK; take OFFICE KNIFE and BROOM (F).
- Go Tavern.
- Use LEFT HANDLE (G); take FIRE EXTINGUISHER and 1/4 BOOK PAGE (H).
- Go Outside the Crypt.
- Place 2/2 BRACELETS; take SHIELD (I).
- Use SHIELD (J).
- Use Special Glasses (K).
- Use BROOM; take HAMMER and CHISEL (L).
- Use OFFICE KNIFE (M); take ANGEL EMBLEM (N).
- Place ANGEL EMBLEM (O).
- Easy solution (P1). (1-D)-(2-M)-(3-C)-(4-R)-(5-B)-(6-H)-(7-G)-(8-A)-(9-L)-(10-E)-(11-K)-(12-N)-(13-J)-(14-I)-(15-P)-(16-Q)-(17-O)-(18-F).
- Hard solution (P2). (1-C)-(2-E)-(3-P)-(4-D)-(5-V)-(6-B)-(7-I)-(8-H)-(9-A)-(10-O)-(11-F)-(12-M)-(13-Q)-(14-L)-(15-K)-(16-N)-(17-R)-(18-T)-(19-J)-(20-U)-(21-S)-(22-G).
- Take MJOLNIR EMBLEM.
- Go forward.
- Use CHISEL and HAMMER; take STONE FRAGMENT (Q).
- Place SNAKE HEAD (R); take 2/4 BOOK PAGE and RIGHT HANDLE (S).
- Use FIRE EXTINGUISHER (T); take 3/4 BOOK PAGE and 1/3 BAS-RELIEF PART (U).
- Go Cemetery.
- Place MJOLNIR EMBLEM (V); take SLEDGEHAMMER (W).
- Go Tavern.
- Use RIGHT HANDLE (X); take OLIVE OIL (Y).
- Use OLIVE OIL (Z); open; take UNLOADED SLINGSHOT (A).
- Go Cemetery.
- STONE FRAGMENT on UNLOADED SLINGSHOT; receive LOADED SLINGSHOT.
- Use LOADED SLINGSHOT; receive METALLIC FEATHER (B).
- Go forward 2x.
- Use METALLIC FEATHER (C); take RED GEMSTONE (D).
- Use SLEDGEHAMMER (E); play HOP (F); receive STONE LILY.
- Use STONE LILY (G); take GLASS JAR (H).
- Go forward.
- Place RED GEMSTONE; take STATUE HALF (I).
- Use GLASS JAR; take FLEUR-DE-LIS (J).
- Go down 2x.
- Place FLEUR-DE-LIS; take 2/3 BAS-RELIEF PART (K).
- Place STATUE HALF (L); take 3/3 BAS-RELIEF PART (M).
- Go forward 2x.
- Place 3/3 BAS-RELIEF PARTS (N); take 4/4 BOOK PAGE (O).
- Place 4/4 BOOK PAGES (P).
- Easy solution (Q1). (I-1)-(B-2)-(H-3)-(G-4)-(D-5)-(C-6)-(E-7)-(J-8)-(F-9)-(A-10).
- Easy solution (Q2). (A-G)-(C-H)-(C-F)-(B-D)-(E-F).
- Hard solution (R1). (Ix3-1)-(Bx2-2)-(H-3)-(Gx3-4)-(Dx1-5)-(C-6)-(Ex2-7)-(Jx1-8)-(Fx3-9)-(Ax1-10).
- Hard solution (R2). (C-H)-(C-E)-(F-C)-(A-E)-(G-A)-(B-D).
- Congratulations. You've completed Mystery Tales: The House of Others.
Created at: 2017-08-06